Well ya' I tend to agree with you here although I am sure there are nuances to these games that only real gamers are into that make one more attractive than another. As I understand it, Schill has always been a very active gamer and I think he figured that he both knew who to hire and knew what to incorporate into his game to make it attractive.
Now when I saw a short video demonstration, I did not see anything to get excited about...more knights wielding more swords and slaying more villains and monsters and what not. However in the demo Schill talks about having added this feature and that one and he is talking about stuff that is all chinese to me.
I believe as I said earlier they cannot or have not been able to rid the thing of glitches and therefore have not released it. They have I guess missed their release date and/or release dates for this first and so far only game. This is basically a software business and they are very risky, seldom dependent on the release of one product which is basically where 38 Studio is as a company. Development costs are huge as they are for any software enterprise. No surprise that they have burned through a good deal of money.
I think it was $75M in loan guarantees that lured Schill's company to RI. The state had allotted $125M in loan guarantees in order to generate new jobs. If there was a mistake made I would think it might have been in allotting such a large percentage of the total the state had committed to the entire program to one highly risky venture. You could have floated a number of fledgling businesses on $75M in loan guarantees and likely would have had just as much chance of generating the same if not more jobs.
I really wonder how successful Schill would have been in generating that much in venture capital for a video gaming business as I would think the private sector would be pretty skeptical. It just so happens that Schill is a video game fanatic but a celebrity baseball player that happens to be a video fanatic does not sound like a sound platform for a start up business in a cut throat highly risky environment. It sounds like a big so what.
If they can get the damned thing released it will likely sell some number of copies just on curiosity alone. Hopefully that would yield enough revenue to take a next step cause I would find it hard to believe that it would generate enough enthusiasm to float the business. That is in part the problem. They would have to have a winner in their very first offering and then in all likelihood have to follow that with another winner pretty quickly. The lesson for Schill in all likelihood is that super star software developers are no guarantee that there will not be time and money consuming bumps in the development road. He may also be learning why some of the "features" that he is trying to incorporate into his game are features not found in the existing sword and sorcery and what not games.